===== 64-Bit Assembly Language Lab ===== In this lab, you will experiment with assembler on the x86_64 and aarch64 platforms. Perform this lab on [[SPO600 Servers]] (you may use your own systems if they are of the right architecture and appropriately configured). ===== Lab 3 ===== ==== Code Examples ==== The code examples for this lab are available in the file ''/public/spo600-assembler-lab-examples.tgz'' on each of the [[SPO600 Servers]]. Unpacking the archive in your home directory will produce the following directory structure: spo600 └── examples └── hello # "hello world" example programs ├── assembler │   ├── aarch64 # aarch64 gas assembly language version │   │   ├── hello.s │   │   └── Makefile │   ├── Makefile │   └── x86_64 # x86_64 assembly language versions │   ├── hello-gas.s # ... gas syntax │   ├── hello-nasm.s # ... nasm syntax │   └── Makefile └── c # Portable C versions ├── hello2.c # ... using write() ├── hello3.c # ... using syscall() ├── hello.c # ... using printf() └── Makefile **Reminder:** to unpack a tar archive (''.tar'', ''.tar.gz'', ''.tgz'', or similar file), use the ''tar'' command with the ''x'' (e__x__tract) and ''f'' (archive __f__ilename) options; the ''v'' (__v__erbose) option is also recommended: ''cd ~ ; tar xvf /public/spo600-assembler-lab-examples.tgz'' Throughout this lab, take advantage of //[[make and Makefiles|make]]// whenever possible. ==== Resources ==== * [[Assembler Basics]] (includes instructions on how to use the GNU Assembler) * [[Syscalls]] * [[x86_64 Register and Instruction Quick Start]] * [[aarch64 Register and Instruction Quick Start]] ==== Optional Investigation ==== These steps were performed in the lecture class. 1. Build and run the C version(s) of the program for x86_64 and aarch64, using ''make''. Take a look at the differences in the code. 2. Use the ''objdump -d'' command to dump (print) the object code (machine code) and disassemble it into assembler for each of the binaries. Find the ''
'' section and take a look at the code. Also notice the total amount of code. 3. Review, build, and run the x86_64 assembly language programs using ''make'', taking note of the commands that are executed to assemble and link the code. Take a look at the code using ''objdump -d **objectfile**'' and compare it to the source code. Notice the absence of other code (compared to the C binary, which had a lot of extra code). 4. Build and run the assembly language version of the program for aarch64 using ''make'', taking note of the commands that are executed to assemble and link the code. Verify that you can disassemble the object code in the ELF binary using ''objdump -d //objectfile//'' and take a look at the code. ==== AArch64 (Complete this part in your in-class breakout group, if possible) ==== The steps in the previous section were demonstrated in the class. Perform these steps in your breakout group using the "mob programming" approach used in Lab 1: 1. Review, build, and run the aarch64 assembly language programs. Take a look at the code using ''objdump -d //objectfile//'' and compare it to the source code. 2. Here is a basic loop in AArch64 assembler - this loops from 0 to 9, using r19 as the index (loop control) counter: .text .globl _start min = 0 /* starting value for the loop index; **note that this is a symbol (constant)**, not a variable */ max = 10 /* loop exits when the index hits this number (loop condition is i 0 */ mov x8, 93 /* exit is syscall #93 */ svc 0 /* invoke syscall */ This code doesn't actually do anything while looping, because the body of the loop is empty. On an AArch64 machine, combine this code with code from the "Hello World" assembley-language example, so that it prints a word each time it loops: Loop Loop Loop Loop Loop Loop Loop Loop Loop Loop Then modify the message so that it includes the loop index values, showing each digit from 0 to 9 like this: Loop: 0 Loop: 1 Loop: 2 Loop: 3 Loop: 4 Loop: 5 Loop: 6 Loop: 7 Loop: 8 Loop: 9 Character conversion tip: In order to print the loop index value, you will need to convert from an integer to digit character. In ASCII/ISO-8859-1/Unicode UTF-8, the digit characters are in the range 48-57 (0x30-0x39). You will also need to assemble the message to be printed for each line - you can do this by writing the digit into the message buffer before outputting it to stdout, which is probably the best approach, or you can perform a sequence of writes for the thee parts of the message ('Loop: ', number, '\n'). You may want to refer to the manpage for ''ascii''. For reference, here is a [[6502 Counting Loop Example|6502 implementation of this loop]]. 3. Extend the AArch64 code to loop from 00-30, printing each value as a 2-digit decimal number. 2-Digit Conversion tip: You will need to take the loop index and convert it into separate digits by dividing by 10; the quotient will be the first digit and the remainder will be the second digit. For example, if the loop index value is 25 in decimal, dividing by 10 will yield a quotient of 2 and a remainder of 5. You will then need to convert each digit into a character (using the same approach used in the single-digit loop). Read the description of the division instruction carefully. On x86_64, you need to set up specific registers before performing a division. On AArch64, you will need to use a second instruction to find the remainder after a division. 4. Change the code as needed to suppress the leading zero (printing 0-30 instead of 00-30). To do this, you'll need to add a conditional into your code (the equivalent of an "if" statement, implemented as a compare followed by a conditional branch or conditional jump). ==== x86 (Complete this part after class) ==== 5. Repeat the previous steps for x86_64. For reference, here is the loop code in x86_64 assembler: .text .globl _start min = 0 /* starting value for the loop index; **note that this is a symbol (constant)**, not a variable */ max = 10 /* loop exits when the index hits this number (loop condition is i ==== Deliverables ==== 1. Complete the lab sections, above. 2. Blog about the programs you've written. Describe the experience of writing and debugging in assembler, as compared to writing in other languages. Contrast 6502, x86_64, aarch64 assembler, your experience with each, and your opinions of each. Include links to the source code for each of your assembler programs (Important: wherever possible, use text instead of screenshots, so that your code can be indexed, searched, and tested). ==== Optional Challenge ==== Write a program in aarch64 assembly language to print the times tables from 1-12 ("1 x 1 = 1" through "12 x 12 = 144"). Add a spacer between each table, and use a function/subroutine to format the numbers with leading-zero suppression. The output could look something like this: 1 x 1 = 1 2 x 1 = 2 3 x 1 = 3 4 x 1 = 4 5 x 1 = 5 6 x 1 = 6 7 x 1 = 7 8 x 1 = 8 9 x 1 = 9 10 x 1 = 10 11 x 1 = 11 12 x 1 = 12 ------------- 1 x 2 = 2 2 x 2 = 4 3 x 2 = 6 4 x 2 = 8 5 x 2 = 10 ** ...lines snipped for space... ** 11 x 12 = 132 ------------- 1 x 12 = 12 2 x 12 = 24 3 x 12 = 36 4 x 12 = 48 5 x 12 = 60 6 x 12 = 72 7 x 12 = 84 8 x 12 = 96 9 x 12 = 108 10 x 12 = 120 11 x 12 = 132 12 x 12 = 144